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Health and Mana Recovery
Character at start will regen 50% mana and health after combat. After each succesfull kill the percent increases by 1% up to 50%. Death resets this back to 50%. If the character is hungry and thirsty the base adjusts to 25%. Therefore a character with max benefits (kill spree of 50+) can only recover up to 75% after a battle.
Special Attacks
Crit has chance (1%?) to reward character with special attack point. Special attacks are level based and dependant on class. Dying removes special attacks. Character can only have a limited amout of special attacks dependant on level. Special attacks reset on death.
Traps
Traps can only be set by thieves and are a learned skill. Traps will hold a mob or another character in a room for a set amount of time and may or may not do limited damage. Thieves also will have ability to sense traps, also whether traps exist in adjacent rooms and if they have victims stuck in them. They will also be able to disarm traps. Trap charcters cannot move while trapped but can be attacked.
Combat timer
Starts at infinite but as level increases, the time to respond in the combat menu is decreased. Certain potions and items may affect
Character at start will regen 50% mana and health after combat. After each succesfull kill the percent increases by 1% up to 50%. Death resets this back to 50%. If the character is hungry and thirsty the base adjusts to 25%. Therefore a character with max benefits (kill spree of 50+) can only recover up to 75% after a battle.
Special Attacks
Crit has chance (1%?) to reward character with special attack point. Special attacks are level based and dependant on class. Dying removes special attacks. Character can only have a limited amout of special attacks dependant on level. Special attacks reset on death.
Traps
Traps can only be set by thieves and are a learned skill. Traps will hold a mob or another character in a room for a set amount of time and may or may not do limited damage. Thieves also will have ability to sense traps, also whether traps exist in adjacent rooms and if they have victims stuck in them. They will also be able to disarm traps. Trap charcters cannot move while trapped but can be attacked.
Combat timer
Starts at infinite but as level increases, the time to respond in the combat menu is decreased. Certain potions and items may affect
